DWELL: Reimagining productivity with focus and simplicity.

OVERVIEW

A simple yet powerful productivity app that helps creative freelancers stay organized, track progress, and stay motivated—without the overwhelm. With intuitive goal-setting, stress-free progress tracking, and a seamless onboarding experience, this app makes productivity feel natural and rewarding.

ROLE

Product Designer

YEAR

2025

TOOLS

Figma, Miro

DELIVERABLES

Mobile App Design, User Research, Wireframes, Prototypes, User Testing

DWELL;

DWELL;

(verb) to remain for a time, or to keep the attention directed.


Merriam-Webster Dictionary

THE PROBLEM

The struggle is real. Productivity burnout is real and it affects over half of the working population.

THE HUMAN ELEMENT

Why should we care?

*Quotes from user interviews.

THE OPPORTUNITY

The user research said…

People find it hard to balance work and personal life. Typically, they experience burnout from feeling unproductive.

So I thought…

There needs to be an easy-to-use and emotionally rewarding approach to productivity.

And then I built…

A visually pleasing productivity app that feels and looks as good as it works. Visualize progress with ultimate simplicity and seamless functionality to increase motivation and overall happiness.

RESEARCH METHODS

All insights derived from 1:1 interview, data analysis from articles and studies, and an online survey.

KEY QUESTIONS

  • What does productivity mean to you?

  • When do you feel like you need to make a to-do list?

  • How do you balance and organize the different aspects of your life?

  • What keeps you motivated to pursue your career goals or passions?

  • If you could have one magical tool today to help you with productivity, what would it be and why?


USER PERSONAS

Who exactly are we designing for?

These personas were created from user insights synthesized from primary and secondary research and data.

ALWAYS USES PRODUCTIVITY APPS

RARELY USES PRODUCTIVITY APPS

COMPETITIVE ANALYSIS

How do we stand out?

THE CHALLENGE

How might we build a productivity system that reduces mental load, increases motivation, and helps users balance work and personal life seamlessly?

To design the solution, I developed an information architecture through user testing, card sorting, and tree testing.

KEY FEEDBACK:

(1) Users like simplicity and ease of access.

(2) Users sometimes mistakenly define "goals" vs. "tasks" as synonymous.

(3) Users expect seamless integration from other apps.

(4) Users find at-a-glance views very helpful.


INFORMATION ARCHITECTURE
ONBOARDING FLOW
INPUT TASK FLOW

FEEDBACK AND ITERATION

User Testing Low to High-Fidelity Prototypes

LOW-FIDELITY WIREFRAME USER FLOWS
HIGH-FIDELITY 3-STEP ONBOARDING USER FLOW

STEP 1

->

STEP 2

->

STEP 3

I designed a quick and easy onboarding process because getting started shouldn’t feel like a chore. Many productivity tools overwhelm users with lengthy setups, forcing them to make decisions before they even understand the product.


Instead, I focused on a frictionless, intuitive experience—guiding users with minimal steps, clear prompts, and smart defaults so they can dive in and see value immediately. The goal? Reduce cognitive load, eliminate frustration, and make productivity feel effortless from the very first interaction.


MID TO HIGH-FIDELITY HOME PAGE

MID-FIDELITY

HIGH-FIDELITY

FEEDBACK

  • There is not enough complexity

  • Not sure how to add tasks from the home page

  • Not sure about the functionality of the top right orange button

CHANGES

  • Four views: All, Late, Today, Scheduled

  • Fixed "+" button

  • Timer button made more apparent and obvious

MID TO HIGH-FIDELITY FOCUS SPACE

MID-FIDELITY

HIGH-FIDELITY

HIGH-FIDELITY FINAL

FEEDBACK

  • Notes feature overcomplicates things and is not a necessary feature

  • Don't need the pomodoro timer to be extremely accessible

  • Users want customization and aesthetics, while keeping things simple

CHANGES

  • Notes feature removed

  • Pomodoro timer tucked away

  • Light vs. dark mode

DESIGN SYSTEM

What will it look like?

THE FINAL PRODUCT

Hi-Fidelity Prototype

The hi-fidelity prototype was user tested with 5 features, and several more visual and aesthetic points of feedback led to this final iteration.

(1) VIEW & ADD TASKS

Users who are on-the-go want efficiency and ease. Tasks can be viewed at a glance in four different ways: All, Today, Late, and Scheduled.


For ease of use, users can add tasks in one click.


(Left) Add task

(Right) View tasks

(2) IN-APP CALENDAR & DATE PICKER

Visual learners can see their day, week, or month with the in-app calendar, or date picker feature on the home page, which shows you a list of your tasks based on the day you select.


Users can also conveniently add tasks from any page.

(3) STATISTICS AND FOCUS TRACKING

Users who like long-term planning can track how many high priority items vs. low priority items they are completing for each focus.


The statistics feature gives users a bird's eye view of their progress.

(4) FOCUS TIMER

The pomodoro tool is helpful for users who want to do deep work and get several tasks done in one work session.


To maximize emotional satisfaction for users, nature sounds and colour customization are included.

(5) FOCUS SPACES

Users who want to prioritize certain areas of their life can use the 'Focus Space' to zone in on one facet.


The focus space gives you three different views of your focus: Do, Doing, and Done.


Light and dark mode available for users who want to personalize their space to increase motivation.

NEXT STEPS

What's next with DWELL?

Based on user feedback, these are features I would prioritize in order of importance and impact.

LESSONS LEARNED

My three learnings!

(1) Productivity isn't just about doing more—it's about doing what matters.


At first, I focused on task completion. But through research, I discovered something new: checking things off doesn't mean real progress. Users want to feel like they're moving forward in a meaningful way. Real productivity happens when people can look back and say, "I did that. I built something. I grew."


(2) Simplicity is the hardest thing to design.


It's easy to throw in features, calendars, timers, trackers. But users don't need more tools; they need better ones. Simplicity doesn't mean less features—it just means removing unnecessary friction and making powerful tools effortless. A great productivity app should remove stress, not add to it. Designing simplicity is an act of care.


(3) Research should challenge assumptions, not just validate ideas.


Early in the design process, it's easy to fall in love with an idea and look for research that confirms it. But the most valuable insights come from being proven wrong. Great design isn't about defending ideas—it's about evolving them! Every user insight should be a chance to refine, simplify, and rethink the experience for the better. 🌈


(1) Productivity isn't just about doing more—it's about doing what matters.


At first, I focused on task completion. But through research, I discovered something new: checking things off doesn't mean real progress. Users want to feel like they're moving forward in a meaningful way. Real productivity happens when people can look back and say, "I did that. I built something. I grew."


(2) Simplicity is the hardest thing to design.


It's easy to throw in features, calendars, timers, trackers. But users don't need more tools; they need better ones. Simplicity doesn't mean less features—it just means removing unnecessary friction and making powerful tools effortless. A great productivity app should remove stress, not add to it. Designing simplicity is an act of care.


(3) Research should challenge assumptions, not just validate ideas.


Early in the design process, it's easy to fall in love with an idea and look for research that confirms it. But the most valuable insights come from being proven wrong. Great design isn't about defending ideas—it's about evolving them! Every user insight should be a chance to refine, simplify, and rethink the experience for the better. 🌈

(1) Productivity isn't just about doing more—it's about doing what matters.


At first, I focused on task completion. But through research, I discovered something new: checking things off doesn't mean real progress. Users want to feel like they're moving forward in a meaningful way. Real productivity happens when people can look back and say, "I did that. I built something. I grew."


(2) Simplicity is the hardest thing to design.


It's easy to throw in features, calendars, timers, trackers. But users don't need more tools; they need better ones. Simplicity doesn't mean less features—it just means removing unnecessary friction and making powerful tools effortless. A great productivity app should remove stress, not add to it. Designing simplicity is an act of care.


(3) Research should challenge assumptions, not just validate ideas.


Early in the design process, it's easy to fall in love with an idea and look for research that confirms it. But the most valuable insights come from being proven wrong. Great design isn't about defending ideas—it's about evolving them! Every user insight should be a chance to refine, simplify, and rethink the experience for the better. 🌈

Don't be shy!


Got a cool idea? Need a fresh perspective? Want to have a matcha chat?!



Email me - I pinky promise I check my emails!

THANK YOU FOR SPENDING TIME IN MY SPACE.

MADE WITH LOTS OF 🤍,🍵,💭.

Don't be shy!


Got a cool idea? Need a fresh perspective? Want to have a matcha chat?!



Email me - I pinky promise I check my emails!

THANK YOU FOR SPENDING TIME IN MY SPACE.

MADE WITH LOTS OF 🤍,🍵,💭.

Don't be shy!


Got a cool idea? Need a fresh perspective? Want to have a matcha chat?!



Email me - I pinky promise I check my emails!

THANK YOU FOR SPENDING TIME IN MY SPACE.

MADE WITH LOTS OF 🤍,🍵,💭.